The rules to how we play the pin shooting game.



Match Rules
October 15, 2001 v2.1

Were here to:
1) Be Safe
2) Have fun
3) Go home with dirty guns


Our guarantee: the Range Officer will mercilessly harass anyone who takes this game too seriously - there is no Bowling Pin Shooter Circuit!

We pay a money prize at the end of every match but lets face it, a big nights winnings of $8.00 doesnt buy much!

For questions of information, please contact:

Randy Brockman 913 486-5397
Craig Cigard 913 219-8476

Or any other Master Blaster Ambassadors
The Rules of the Game

Please note that some rules are specific to our shooting range.
But as with any shooting even, Safety is rule number one.

I. Safety

Remember these three fundamental gun safety rules:

1) Always keep the gun pointed in a safe direction. Ensure that the muzzle is pointed downrange, toward the berm, at all times.

2) Always keep your finger off the trigger until ready to shoot.

3) Always keep the gun unloaded until ready to use. Do not un-bag or load your firearm unless the Range Officer has given the command to do so.

Range and firearm safety is everyones responsibility. Anyone may yell, cease fire at anytime if they notice an unsafe condition (like the time a dog come over the berm just as we were beginning to shoot).

Everyone - no exceptions, will wear eye and ear protection. Infrequently pieces of pins come back (especially when we shoot at cold, frozen pins). Infrequently pieces of bullets come back when the table is hit before the pin or a bullet ricochets off two pins

To ensure that no bullets come back we suggest that the ammunition have a minimum power factor of 195 or better. Most factory ammunition has at least this power factor. The power factor is calculated by multiplying the velocity (in feet per second) by the bullet weight, then divide by 1,000. For example, consider a 230grain bullet traveling at 850 fps - 230 x 850 = 195,500 / 1,000 = 196 power factor, thats good.

We ask that there be NO firearm handling on the range other than at the firing line and only at the direction of the Range Officer. Do not un-bag your firearm until the command is given by the Range Officer. No testing at the other shooting stations on the reserved range during the match. If you are a MCRC member and need to test fire a gun go to one of the other ranges. If you are not a member youll need to have a member with you when you go to another range - you will be a guest of that member.

Unloaded firearms may be carried in a case or holstered with the action closed. Any other method of carry requires that the firearm action be open. If you do not know what is safe, or if you need to handle your firearm other than at the firing line, ask the Range Officer to help you.

At the discretion of the Range Officer, you may be eliminated from competition or asked to physically leave the range for a safety violation.

II. How we play the Game

A. When
We shoot outside EVERY Wednesday night - this means when its:
100F or -5F
Raining or Snowing
Lightning or Thundering
Light or Dark

Weve called the match twice because the wind was so bad it blew the pins over.

B. Signup
Begin sign-up at 6:00p.m. Begin shooting no later than 6:30p.m. with shooting completed by 10:00p.m. Match payout winnings will be paid after all steel is put away and the range cleaned up.

We need at least six people to begin a match. We need everyones to help setup the tables and electronic devices. We also need everyones help to tear down the tables and electronic devices after the match has been completed. In the winter we will need help hanging tarps and starting gas heaters. Anyone who doesnt help can not shoot.

C. New Shooters
For all you new shooters it may be of some comfort to know that almost everyone came to the first match with out knowing anyone. We try our best to welcome new shooters, help them, give advice, loan firearms or ammo for use during the match. During the first night we will verbally go through the safety and procedures with you, while youre shooting someone will be hovering around you for safety reasons. During your subsequent matches we will have someone close by until we feel totally comfortable with your abilities from a safety perspective.

D. Cost
The cost for the first event is $6.00. Each additional event is an additional $3.00. For instance is you want to shoot the .22 rim fire, Center Fire Stock and Center Fire Modified events it will cost $12.00 ($6.00 + $3.00 + $3.00). A cash payout will be based on number of Shooters, Shooter times and Speed Class.

E. Procedures
Three shooters will, simultaneously, shoot five relays per event. The clocks for each relay are started remotely (wireless RF) by the Range Officer. The clocks are stopped manually by the Timer person when the last pin has hit the ground. All pins must be off the table. You have a maximum of 30 seconds to clear the table of pins.

Five regulation bowling pins per table - by the way, we always need bowling pins, if you can help us get pins it would be much appreciated.
The table is 8 feet wide by 4 feet deep, pins are spaced 18 inches apart. The table is 25 feet from the firing line.

F. Standard Events
The standard events are (revolver or semi-auto):
.22 rim fire
pins are placed approximately 6 inches from back end of table.
Center Fire Stock
pins are placed approximately 12 inches from the front of the table (9mm will be placed approximately 24 inches from the front of the table)
Center Fire Modified
pins are placed approximately 12 inches from the front of the table (9mm will be placed approximately 24 inches from the front of the table)

G. Special Events - 3rd Wednesdays
The third Wednesday of the month we try to vary the format of our shoot. The type and number of targets vary and sometimes include pin tops, pin bottoms, five pin, eight/nine pin, shotgun hulls or bottle caps (they are VERY small at 25ft!). Firearms also vary on the third Wednesday. They sometimes include shotgun, rim fire rifle, single action revolver, and lever action rifle - well let people borrow firearms for an event, dont be shy, ask around. Any target or firearm variation will be announced at least one week before the event. Well also try to notify everyone by e-mail.

H. Special Temperature Nights
On evenings were the temperature is below 32degrees we will shoot .22 rim fire class only and we will use pin tops. When pins are frozen they do not last for more than a few shots with larger bore firearms.

I. Scoring
Each of the events are scored by speed class.

For the .22 rim fire event there are two speed classes:
B class - Anything 4.25 seconds and slower
A class - Anything 4.24 seconds and quicker

For the two center fire events there are three speed classes:
"C" class - Anything 15.00 seconds and slower
"B" class - Anything between 5.50 and 14.99 seconds
"A" class - Anything 5.49 seconds and quicker

New shooters always start in the slowest class for the caliber that they are shooting. To move up to the next faster class, you must shoot three consecutive appearances with an average time quicker than the class definition that you are shooting in. The intent is to make it fair for everyone - including the newest of shooters.

III. Shooters Rules:

When your name is called by the Range Officer you may approach the firing line.
With a bagged firearm - do not un-bag your firearm until the Range Officer announces the Shooters may un-bag load and make ready command. If you do not have a bag for your firearm, you should approach the firing line with your firearm after the Shooters may un-bag, load and make ready command has been announced with the unloaded firearm pointed up and the slide locked back or cylinder open. After your name is announced you may approach the firing line and setup ammo, magazines, comb you hair - whatever (just dont un-bag your firearm).

The Range Officer will give each Shooter enough time to load and prepare to shoot. When the Range Officer feels that all shooters are ready, he will announce "Is the line ready?". If you are not ready, shout "no", shake your head, or wave, always keeping the muzzle of the firearm pointed down range. After the Range Officer receives a response from the shooters on the line, the Range Officer will announce "The line is ready". Then the Range Officer will announce the "Guns on the rail".

The Range Officer will then announce "Timers ready". This is primarily to notify the Shooters and the Timers that the relay is about to start. At this time the Range Officer will remotely (wireless RF) sound a tone. The Shooter will then bring the firearm off the rail and start shooting the pins. The Shooter will continue to shoot until all pins are off the table or until the Cease Fire command is announce. The Range Officer will announce the Cease Fire command after 30 seconds has expired (new shooters are generally given a break - at the Range Officers discretion, they may be allowed to continue shooting until their firearm is empty).

When you have cleared your table or the Cease Fire command has been announce, unload your firearm and make it safe. Ensure that all live rounds and empty brass are removed from the firearm.
Semi-auto: Remove the magazine and lock the slide back in an open position. Lay the firearm on its side, barrel pointed down range with the ejection port pointed up.
Revolvers: Open and empty the cylinder. For revolvers that don't have a swing out cylinder, open the loading gate, remove all cartridges, and lay the firearm down, barrel pointed down range with the gate open.

The Range Officer will then announce Timers check for safety and record times.

The Timer will record the time of the relay and check the firearm for safety by looking into the firearm to ensuring there are no live or empty rounds in the barrel or in the magazine well - remember the Timer will be the person going down range to set up the pins. The Timer will then notify the Range Officer that the firearm is safe by giving the Range Officer a thumbs up signal.

When the Range Officer receives a thumbs up indication from all Timers, he will announce the "The range is safe, Timers set pins". The Timers will go downrange and reset the pins for the next relay.

Shooters will not touch their firearms while anyone is downrange - no exception

At this time, Shooters may load magazines, speed loaders, pick up brass and speed loaders. Shooters may not touch the firearm for any reason - the Timers will be down range setting pins for your next relay. It should be noted that in .22 rim fire there is no limit the the number of rounds you may have in your magazines but in stock pistol and modified pistol you are limited to a total of eight rounds in the gun at the start of the relay (seven in the magazine and one in the chamber) but any magizines used to reload DURNING a relay may have any number of rounds in them. There is also no limit to the number of rounds you may have in your shot gun or rim fire rifle during those events but they all must be empty when not shooting.

On the last relay, after the Cease Fire command has been announced, the Range Officer will announce Timers check for safety and record times. After the firearm has been declared safe the Shooter may bag or carry the firearm from the firing line with the action or cylinder open. The Shooter will make the firearm safe as described in step 4. The Timer will inspect the firearm as described in step 5. After the Timer indicates to the Shooter that the firearm is safe the Shooter will close the slide, drop the hammer and bag the firearm or remove it from the firing line (pointed up with the slide locked back or cylinder open).

The Timer will give the thumbs up after the firearm has been bagged or carried from the firing line.

The Shooter will remove any shooting gear from the firing line to make way for the next shooter.

After shooting a relay it is the Shooters responsibility to be the Timer for the next Shooter.

IV. Timers Responsibilities:

The primary responsibility of the Timer is safety. The secondary responsibility is to stop the time after the last pin has left the table for the Shooter. The Timer and the Range Officer work as a team to ensure a safe shooting experience for everyone. Everyone gets their turn to be the Timer so - stay alert, be aware of your surrounds and whats going on around you. Do not get lulled into a routine, do not get distracted by conversation. Even though the Range Officer may declare the range safe and you may go downrange to set pins, look around, ask yourself a question, Do you think the range is safe?

If anything happens to the Shooter it is your responsibility to physically help the Shooter lay their firearm down. For instance:
A piece of pin debris or bullet may come back and hit the Shooter in the face or hand
A firearm mechanical problem my prevent the Shooter from laying the firearm down safely
.40cal case head separation
A magazine may break and drop all the rounds on the ground
Shooter may have a physical illness on the line

If anything happens to the Shooter it is your responsibility to physically help the Shooter control their firearm and help them lay it down.

If you notice anything that you think is an unsafe condition announce the cease fire command. If you notice the Shooter doing anything in an unsafe manner tell them.

Watch the Shooter during reloading, if the muzzle on a semi-auto is not pointing towards the berm tell them. Stop the shooter if their firearm breaks 180.

Revolver shooters have a unique reloading mechanism, the firearm may be pointed up so empty shells can be ejected from the cylinder and pointed down for speed loading the live rounds.

The Timer will position themselves behind the shooter, but still in a position where you can see the entire table that you are timing. The Timer will stop the clock by pressing the button once after the last pin hits the ground.

When downrange setting pins, check to ensure that they roll before you set them on the painted table spots. If they do not roll easily replace them with a new pin. The pins will generally capture the bullets. If a pins rolls but has been shot numerous times try to face the shot-up portions toward the back - this is a safety issue so bullets do not come back when a previous bullet is hit.

On the last relay, after the Cease Fire command has been announced, the Range Officer will announce Timers check for safety and record times. After the firearm is safe the Shooter may bag or carry the firearm from the firing line with the action or cylinder open. The Shooter will make the firearm safe. The Timer will inspect the firearm. After the Timer indicates to the Shooter that the firearm is safe the Shooter will close the slide, drop the hammer and bag the firearm or remove it from the firing line (pointed up with the slide locked back or cylinder open). The Timer will give the thumbs up after the firearm has been bagged or carried from the firing line.